Assassin’s Creed III Review

The American Revolution awaits!

Having come off a terrific trio of games starring a compelling protagonist, and now with a brand new setting and hero, Assassin’s Creed III had a lot expected of it. Could Connor’s venture through the American Revolution live up to the hype?

The plot of Assassin’s Creed III sees Desmond Miles using the animus to access the memories of his Native American ancestor Connor, in order to prevent the world from coming to an end in 2012. While doing so, he gets to relive the majority of Connor’s life as he battles the Templars and attempts to halt their advances in gaining dominance over colonial America. Just like previous Assassin’s Creed’s, the game jumps forward to the present day where you control Desmond, this time in his most physical and active role as you finally get to utilize the traits and skills of his ancestors.

Prior to the release of the game, I had steered well clear of knowing too much about the plot as to ensure that any twists or surprise developments would really shock me…which actually paid off and resulted in what I feel was the high point of the story. Without going into too much detail regarding it, the event occurs during the prologue of the game which manages to last for a shockingly long amount of time and it just goes along with the very odd pacing of the game. The world doesn’t open up to you until almost ¾ of the way through the story, which is a problem for those expecting an open world they can just jump right into. Despite that, once you do get to explore the world, you are in for a treat as the world of Assassin’s Creed III feels very authentic no matter the type of environment you are in. Whether the busy cities of Boston and New York or taking in the wild life on the frontier, it is all so well-crafted and a world you could find yourself getting lost in.

If there was one problem I continually came across during the game, it was glitches. Now of course every game is bound to have a glitch, but the amount I came across was borderline shocking. On one occasion I was taking part in a mission which saw an ally of mine being chased by a group of redcoats, who I then had to pursue…5 seconds into the mission and my ally had managed to get himself stuck running into a fence while the guards stood looking at him, waiting for him to continue on the path he had to run. I ended up having to run into him myself to push him clear of the fence so that the mission could resume. Glitches don’t generally bother me that much but Assassin’s Creed III’s was a rarity, and as wonderful as they could be at times, the physics were likely the problem in causing this. I say that because a good portion of the glitches I came across happened while I was traversing through the game world. And as awesome as climbing and running along trees is, there were glitches that came about when doing so.

Multiplayer continues to improve since its inclusion in Assassins Creed: Brotherhood with the addition of ‘Wolf Pack’, a mode which plays out as Assassin’s Creed’s version of horde and manages to do so rather well. You team up with three other players going through 25 waves of enemies to assassinate, and it is honestly nice to of been given the chance to assassinate targets alongside friends. Certainly something I would be interested in seeing Ubisoft build upon in future Assassin’s Creed games.

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